![]() ![]() ![]() Slightly reduced the repair speed of the repair tool.Primarily this means 1 less shot to the front, and very good hits to the side can result in a 1 hit to disable. Increased the damage the MBT's primary weapon does to the front and side armor of other main battle tanks.Unguided tank rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.The A10 properly gives Jet score again.CRAM weapons on Carriers now count towards stationary weapon awards.The Knife now only takes two swipes to kill when attacking from a position where a takedown is not possible.Fixed several issues with vaulting objects, especially for thin railings.The bipod should now be more reliable when deploying on top of sloped objects like cars and rocks.Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level.Increased the effectiveness of explosive resistance.Switching from primary weapons to sidearms and back now takes less time.Parachutes now respond to turn and throttle inputs more quickly.Increased the effectiveness of Suppression Resist Specialization.Attempting to Crouch (like Prone) will now properly interrupt Sprint.357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper. Tweaked the damage levels of Buck and Flechette rounds to balance them with other weapons. ![]() Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range.Increased the inaccuracy and recoil added when a player is fully suppressed.Firing before fully zoomed will still result inaccurate fire. Increased the speed at which a player regains accuracy when aiming after moving for a more responsive experience.Spawn protection will no longer be canceled by the player looking around.The protection will still be immediately canceled as soon as the player moves or shoots. Increased the spawn protection time from 1sec to 2sec.The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced. Reduced the black screen fade in time on spawn.Fixed some situations that would unintentionally make a player unrevivable.Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone.Players should no longer take fall damage from short falls.To get the entire list, perform mapList.list repeatedly with increasing offsets (like banList.list) mapList.list will return at most 100 entries.Maplist can contain up to 1000 entries now.The server will now have reset the current rounds per map and run the map in the list for the number of rounds stated when adding the map. If adding a new map to the servers maplist after a clear and then running "nNextRound" the server will ignore any remaining rounds on the map that it still run since before the clear and move to the new first map in the list.Having the same map occur multiple times in the maplist now works properly.Without further ado, here's the full changelog: Word on a PC and Xbox 360 rollout is expected soon. A humungous Battlefield 3 update goes live for PlayStation 3 on 27th March, developer DICE has announced.Īs revealed on the game's official site, the headline feature is the new console "rent a server" functionality announced at GDC earlier this month. ![]()
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